Misko teaches you himself.
The first five levels come with a coach: guided at first, then a hint here and a strategy there, and by level five you are on your own. No wall of text before you have touched anything.
The board is divided into coloured fields and you place exactly one mouse in each. Four rules constrain each other until a single arrangement is left standing:
Tap a square once to mark it with an ✕ while you reason, double-tap to place a mouse. Put one on the wrong square and you lose a cheese — you get three per level.
You do not have to work any of that out on your own. Misko coaches you through the first five levels: level one is guided step by step — he names the colour, closes the row, column and field with real ✕ marks in front of you, and lets you mark the rest yourself. Losing is impossible while he is teaching. By level five he has said goodbye.








The first five levels come with a coach: guided at first, then a hint here and a strategy there, and by level five you are on your own. No wall of text before you have touched anything.
From 5×5 fields up to 10×10 mazes full of rock — but size is not the real difference. Before a puzzle reaches you a solver walks it the way a person would and scores how much deduction it takes, and only boards inside that level's band are handed over. Easy · Medium · Hard · Master · Grandmaster · Legend, and the levels never run out.
The Daily Burrow gives every player in the world the same puzzle. Build a streak and look back at earlier days.
Your score is never reset. Finish in the world top three and the bronze, silver or gold frame is yours; the Country Rank tab places you against players at home, and the top three sit on real medal cards wearing their own avatar and frame.
Puzzles are generated on your phone, not downloaded. You only need a connection for the leaderboard.
No email, no sign-in, no registration.
Ten hand-drawn characters take turns on the board — never the same one twice in a level — and eight frames, from a cardboard patch to a royal ring, are earned as you go.
Plays in English, Turkish, German, Spanish, French, Portuguese, Russian, Arabic and Chinese. Ads never interrupt a level — they only appear once one is over.
One tap marks a square with an ✕ — that is your own note, for squares you have ruled out. A second tap on the same square, straight after, places a mouse instead. A mouse that is down stays down; use Undo if you want it back.
Because that square is not part of the solution — and it costs a cheese even on the very first move. That is why a wrong mouse never sits on your board. Three cheese per level; run out and the level ends.
They look alike and do different jobs. The heart in the top bar is a play credit: five at most, one refills every half hour, and it is only spent when you lose a level — clear it and your count is untouched. Cheese is your margin for error inside a single level and resets to three every time.
Yes, and it matters. Every level has its own limit, and time is most of your score — the clock keeps moving it all the way to the last second, not just for the first minute.
No. Every board is built on your phone and checked to have exactly one solution before you ever see it.
Yes — the puzzles are generated on the device. Only the leaderboard needs the internet.
No. No email, no sign-in. Your progress lives on your device, which also means it does not follow you to a new phone.
By playing: streaks and progress unlock most of them, and the bronze, silver and gold ones belong to the world top three.
Settings → Language. The game opens in Turkish in Turkey and in English everywhere else, and you can change it whenever you like.
Questions, bug reports and leaderboard requests all go to info@moods.com.tr. We aim to answer within two business days — please include your device model and its iOS or Android version so we do not have to ask.